LW U1800 S21 Stats and Awards
LoneWolf (U1800): S21 by the numbers
izzie26
This report presents a collection of statistics, charts and tables from Season 22 of the Open section of the LoneWolf league. Most of the tables have sortable and resizeable columns, and many of them are searchable, so feel free to explore!
Setting the scene
- The season ran from 22 Feb to 9 May 2021.
- 153 players participated in the season, playing in 588 games.
- 272 games (46.3%) were won by White, 45 games (7.7%) were drawn, and 271 games (46.1%) were won by Black.
- 370 games ended by resignation, 162 games by checkmate, 11 games by time running out, and 3 games by stalemate.
Summary charts
Games by day
Game length distributions
Long games
By number of moves
Includes games ranked at or above the 90th percentile by number of moves.
By total time
Includes games ranked at or above the 90th percentile by total time.
ACPL by rating band
Openings
Popular openings
All openings played in the season, excluding variations.
Popular variations
All openings played in the season, including variations.
Best for White
The best-scoring main openings for White.
Includes all main openings played in at least 10 games.
Best for Black
The best-scoring main openings for Black.
Includes all main openings played in at least 10 games.
Popular gambits
All gambit openings that were played in more than one game.
Gambiteers
The players who enjoyed the most success when playing gambits.
Includes all players who played a gambit in more than one game while scoring at least 50%.
Random assorted facts
Lesser spotted mates
A pawn gave checkmate in 7 games: https://lichess.org/3D7y3IOK, https://lichess.org/AhlDeh3U, https://lichess.org/ZXxlpzVP, https://lichess.org/BaMnJ6tV, https://lichess.org/j5jheMFz, https://lichess.org/ZbwVx8Wc, https://lichess.org/7ZBvR1hg.
A knight gave checkmate in 5 games: https://lichess.org/i4RVx3CC, https://lichess.org/gwhthpWy, https://lichess.org/eYPrEtJ7, https://lichess.org/fxO4wU8l, https://lichess.org/bnbLsH9Q.
Promotion stats
88 games had at least one promotion. 1 of these saw an under-promotion.
The most promotions seen in a game was 3: https://lichess.org/EKwFz8tS, https://lichess.org/1OMkgCBJ, https://lichess.org/6jcAVrM3
Rollercoaster games
116 games featured significant winning chances for both sides (as identified by Lichess’s server analysis), comprising 19.7% of all games played.
Checks and captures
- Most consecutive checks: 10 (https://lichess.org/5WSH82TT)
- Most consecutive captures: 10 (https://lichess.org/b2BveaRq)
- Latest-occurring first capture: ply 32 in https://lichess.org/Rts8fXZ9
Player stats 1
The following five sections present various player-based statistics. See if you can spot your name in the tables. Most tables are sortable and searchable, but also have specified inclusion criteria.
Relative performances
Shows all players who achieved a performance rating (over a minimum of 5 games) that exceeded their initial rating.
For some reason, these performance ratings tend to differ slightly from the values that are shown on players’ Lichess4545 season profile pages. I don’t know why they’re different, but they’re similar enough that it doesn’t matter. For what it’s worth, I use FIDE’s method (which the website does too), and I ignore all unplayed games such as forfeits and scheduling draws.
Lowest ACPL
Only the top 100 players are shown. Min. 100 moves played.
Multiple single-figure ACPLs
Here’s a list of all players who achieved single-figure ACPLs in multiple games n
over the season.
Player stats 2
Avg think time / game
The players with the highest average (total) think time per game.
Minimum 3 games played. Includes data on all qualifying players.
Time spent
The top 50 players by total clock time spent over the season.
Playing time
The top 50 players by total playing time over the season.
Player stats 3
Most draws
The players who had the most draws over the season.
Comebacks
Originally suggested by Lou-E.
This table shows players ranked by the size and number of comebacks achieved over the course of the season.
For this purpose, the size of a comeback has been defined as the difference between a player’s final score in a game (0, 0.5, or 1) and the worst evaluation during the game that they faced (which is then converted into a rough win probability for their opponent).
For example, if I were to win a game after Lichess’s server analysis gave my opponent a 75% chance of winning in a certain position, then I would have earned 1.75 comeback “points” from the game. My opponent of course would have earned zero points. If the game had been drawn, I would have instead earned only 0.75 comeback “points”.
Only those who played at least three games in the season and who have a positive average comeback margin are included.
Biggest upsets
Includes all players who defeated an opponent rated at least 50 points higher.
Repeated upsets
Includes players who achieved multiple wins over opponents rated at least 50 points higher.
Player stats 4
Most pawn moves
Originally suggested by Lou-E.
Includes all players who made at least 10 pawn moves over the season.
Least time left after move 10
Originally suggested by Silkthewanderer.
Shows the players who had the least time remaining after their 10th move in a game.
Includes the 100 top instances by this measure.
Instant moves
The players who made the most moves over the season while taking less than 0.5 seconds.
Includes all players who made at least one such move.
Player stats 5
Longest thinks
The longest times spent on a single move.
Top 100 shown.
Time trouble addicts
Shows players by proportion of moves made in time trouble (defined as having less than a minute remaining on the clock).
Includes everyone who played at least 100 moves over the season while making at least one move in time trouble.
Saved by the bell
Games where a player moved with only 5 seconds left on their clock…and still won!